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Re: Experimentations/getting back into the thick of it.
Posted: Fri Feb 28, 2025 7:33 pm
by ahenry3068
Ok... On Cursory inspection your BIN files are way to big to be a SPRITE. A 64 x 64 bit 8 bit Sprite would be a 4096 byte BIN (or 4098 if exported with a two byte header). Your files are twice that size. So they are either two sprites (if 8 bit) or 4 sprites (if 4 bit). Or they are some dimension that's not allowed for a Sprite. Valid Sprite Heights & Widths are 8, 16, 32 & 64. Those can be in any combination (You can have an 8 x 64 or 64 x 8 sprite, or shape that uses two of the allowed values)
Re: Experimentations/getting back into the thick of it.
Posted: Fri Feb 28, 2025 7:53 pm
by ahenry3068
Ok played a bit. You've got part of an image there but it's not in the right order. I tried 8x8, 8x16, 16x16 etc. It's partially there but I don't think I got what you wanted. It does appear to be 4bpp not 8 the scrambled image is in the first part of the file. I'm not acquainted with the tool you used as I use either GIMP and the GIMP Plugin or my own convertors.
Re: Experimentations/getting back into the thick of it.
Posted: Fri Feb 28, 2025 8:06 pm
by ahenry3068
Created a BIN file for you from your original DATA.
Attached is the BIN and the code used to create it.
Re: Experimentations/getting back into the thick of it.
Posted: Fri Feb 28, 2025 8:21 pm
by BullboyAT05
To be more precise, it's more of a tilesheet that is exported (Maybe you can ask to Inkbox for having some precisions, if possible).
The screenshot may give you all an idea of how the editor looks.
Re: Experimentations/getting back into the thick of it.
Posted: Fri Feb 28, 2025 9:23 pm
by ahenry3068
Ahh. Tiles & Sprites have some similarities in how they are laid out but they are not compatible.
(A bare 8x8 or 16x16 or 16x8 tile in 4bpp or 8bpp mode could be also loaded as a sprite, but that's not usually how tile editors export there data). 2 bit & 1 bit tiles cannot be used this way.
Re: Experimentations/getting back into the thick of it.
Posted: Sat Mar 01, 2025 1:56 am
by mortarm
ahenry3068 wrote: ↑Fri Feb 28, 2025 9:23 pm
...how tile editors export there data).
"their"
Sorry, couldn't let that one go.
Re: Experimentations/getting back into the thick of it.
Posted: Sat Mar 01, 2025 2:36 am
by Edmond D
mortarm wrote: ↑Sat Mar 01, 2025 1:56 am
ahenry3068 wrote: ↑Fri Feb 28, 2025 9:23 pm
...how tile editors export there data).
"their"
Sorry, couldn't let that one go.
There, Thier, They're, be nice.

Not everyone's first language is English, (or BASIC in this century!)
Re: Experimentations/getting back into the thick of it.
Posted: Sun Mar 02, 2025 1:06 am
by ahenry3068
Edmond D wrote: ↑Sat Mar 01, 2025 2:36 am
mortarm wrote: ↑Sat Mar 01, 2025 1:56 am
ahenry3068 wrote: ↑Fri Feb 28, 2025 9:23 pm
...how tile editors export there data).
"their"
Sorry, couldn't let that one go.
There, Thier, They're, be nice.

Not everyone's first language is English, (or BASIC in this century!)
Thanks for sticking up, But it's OK I have a thick skin. English is my first language.... Just a touch dyslexic sometimes...
Re: Experimentations/getting back into the thick of it.
Posted: Wed Mar 05, 2025 8:36 pm
by BullboyAT05
Haven't tried to modify the code in a while.
But here's a tiny thumbnail of possible new tiles and an enemy lizard man.